AI Insights · Timothy · October 2024
Top 5 Crime Games Performance on Unified Platform in Turkey, Q3 2024
Explore the performance trends of the top 5 crime games in Turkey during Q3 2024, featuring revenue, downloads, and active user statistics.
During the third quarter of 2024, the top crime games in Turkey, as observed on a unified platform combining iOS and Android data, presented intriguing performance trends. This data, sourced from Sensor Tower, provides insights into downloads, revenue, and weekly active users.
Mafia City: War of Underworld from Phantix Games showed a fluctuating revenue trend, peaking at around $24K in mid-July and early September, before closing the quarter at approximately $22K. The game experienced a gradual decline in downloads from 13.8K in late July to 10.5K by the end of September. Weekly active users also saw a decrease, starting from 46K in early July and ending at around 40K.
The Grand Mafia Global, another offering from Phantix Games, maintained a relatively stable revenue, with a notable high of $20.7K in early August and finishing the quarter at $19.4K. Downloads started strong at 15.7K in early July, but gradually declined to approximately 11.5K by the end of September. The game's weekly active users began at 67K, fluctuating throughout the quarter, ending at about 60K.
Critical Ops: Online PvP FPS by Critical Force Oy experienced a downward revenue trend, starting at $11.7K in early July and dropping to $7K by the end of September. Downloads were highest at 19.3K in early August, but decreased to around 12.5K by the quarter's close. Weekly active users saw a peak of 79K in early August, before declining to 69K by the end of September.
Idle Mafia from DianDian Interactive Holding had its revenue peak at $9K in mid-August, then decreased to approximately $6.4K by the end of September. Downloads saw a significant drop from 11K in early July to 2.7K by the quarter's end. Weekly active users started at 37K, peaking at 46K mid-July, and then declined to 27K by late September.
June’s Journey: Hidden Objects by wooga had a modest revenue increase, closing the quarter at $7.4K. Downloads were relatively low, peaking at 4.4K in late July. The game maintained a steady number of weekly active users, starting at 25K and ending at 22K.
For more detailed insights into these trends, visit Sensor Tower.